The Turkish adaptation of the gamer experience scale in the sports video games
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DOI:
https://doi.org/10.5281/zenodo.7989075Keywords:
Video sports, Gamer, Gamer experienceAbstract
This study aims to adapt the scale developed to measure player experience in sports video games into Turkish. The scale aims at examining the gaming experience of gamers in sports video games through 6 sub-dimensions. The participants of the research consist of individuals who actively play sports video games. Accordingly, the research group consists of a total of 250 people, 244 of them are men (97.6%) and 6 of them are women (2.40%). IBM SPSS 25.0 package program and LISREL program were used in the statistical operations of the data obtained from the research group. To test the validity and reliability of the scale, item analysis, reliability analysis, item-total correlation analysis, item discrimination analysis and explanatory factor analysis were performed. Confirmatory factor analysis was performed for the scale and its sub-dimensions, fit indices, AVE-CR and reliability values were examined. Considering the findings, it was determined that x2/df=2.101, CFI= 0.99, GFI=0.93, AGFI=0.91, NNFI=0.99, NFI= 0.98, RMR=0.063, SRMR= 0.038. The fit indices show that the Turkish version of the scale is within the accepted limits. Cronbach's Alpha and CR values of the sub-dimensions in the Turkish version of the scale range between 0.82 and 0.96. In addition, it was detected that the AVE values ranged between 0.63 and 0.86. As a result, it has been determined that the Turkish version of the gamer experience in sports video games scale is a valid and reliable measurement tool consisting of 21 items and 6 sub-dimensions.
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