E-sporlar: Küresel büyüme, gelir akışları ve tehditler üzerine bir analizi
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DOI:
https://doi.org/10.5281/zenodo.10030937Anahtar Kelimeler:
E-Sporlar, küresel büyüme, tehditlerÖzet
E-spor, son yıllarda hızla büyüyen bir endüstri haline gelmiştir. E-spor, amatör ve profesyonel oyuncular tarafından oynanan örgütlü video oyunu yarışmalarını ifade eder ve küresel bir takipçi kitlesi olan çok milyar dolarlık bir endüstri haline gelmiştir. E-spor pazarı, sponsorluk, medya hakları, dijital, biletler ve ürünler, yayıncı ücretleri ve akış gibi gelir akışlarından faydalanmaktadır. Bu makalede, E-spor pazar büyüklüğü, eğilimler, bölgelere göre dağılımı ve gelir akışı başlıklarına SWOT analizi yapılarak incelenmiştir. Araştırmada yapılan analiz sonuçlarına göre, Match-fixing: E-spor endüstrisindeki maç düzenleme ve manipülasyonu, endüstri için bir tehdit oluşturmaktadır. E-spor, birçok kişi için rekabetçi bir oyun olması nedeniyle bahis oynama potansiyelini de içermekte ve buna bağlı olarak, E-spor’da maç düzenleme ve manipülasyonu gibi kötüye kullanım riski artmaktadır. Bu durum, endüstrinin bütünlüğünü ve güvenilirliğini sarsabilir ve potansiyel olarak oyuncuların, takımların ve sponsorların güvenini kaybetmelerine neden olabilir. Bölgelere göre yapılan analize göre, Asya-Pasifik bölgesinin E-spor organizasyonlarında lider olduğu ve 2020 yılında 525,8 milyon dolar gelir elde ettiği görülmektedir. Asya-Pasifik bölgesinin güçlü yönleri arasında yüksek büyüme ve liderlik potansiyeli bulunmaktadır.
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